using UnityEngine;
using System.Collections;

public class GameController : MonoBehaviour {
	
	public Transform Floor;
	private Map MapRef;
	// Use this for initialization
	void Start () {
		//Floor.transform.position = Vector3(0, 0, 0);
		//Transform floor = Instantiate(Floor, Vector3.zero, Quaternion.identity) as Transform;
		//Map _map = Map(Floor, gameObject);
		MapRef = GetComponent<Map>();
		MapRef.GenMap();
		
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
